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Young leaders

youngleader

If you're 14-18 you can become a young leader, assisting with Scouting in a Beaver Colony, Cub Pack or Scout Troop sharing some of the skills you've learnt.

If you are already a young leader - THANK-YOU for the contribution to Scouting you make in your local area!

As a young leader you can also go to Explorers, but even if you don't, you can still take part and get involved in Explorer Activities, including all the activities on the event pages of this website.

Training is provided for young leaders, normally within District. Factsheets and information about the various Young Leader training modules can be found here:

https://members.scouts.org.uk/supportresources/search/?cat=9,98

Kent Scouts also provides 2 weekends a year when we run all the young leaders training modules in 1 place. These can be found on the Kent Scouts events pages.

The young leaders have 10 modules and 4 missions to complete. Once they have completed the scheme they can be awarded a special Young Leaders Belt.

The Modules...

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Module A - Prepare for take-off!

This module is compulsory for all Young Leaders and must be completed within three months of becoming a Young Leader. It covers key areas which every Young Leader will need to know:

  • Purpose and Method of The Scout Association
  • Child protection
  • Policy, Organisation and Rules (POR)
  • Activity rules and safety
  • Understanding the role of the Young Leader and where they fit in the overall organisational structure

A Young Leaders' Badge and woggle should be awarded after completing Module A. This badge signifies that a Young Leader has completed their basic training.

Module B - Taking the lead

Young Leaders will learn about leadership styles, when to use particular styles and the role of the leader.

Module C - That's the way to do it!

Young Leaders will explore different ways of instructing younger members.

Module D - Understanding behaviour

Young Leaders will learn how to deal with difficult situations in their section, and the possible causes of bad behaviour.

Module E - Game on!

This module aims to teach Young Leaders the importance of using games as a programme tool in their section. It illustrates different types of games, and shows how they can be appropriate to different circumstances and times.

Module F - Making Scouting accessible

Young Leaders learn to identify the individual needs of members in their section. After this module, they will understand the importance of making adjustments in their programmes to take additional needs into account.

Module G - Programme plans & Module H - Programme Plans Plus

Modules G and H tackle an important area of section leadership - programme planning. The focus of these modules is the concept of the balanced programme, including the various awards and badges available. Young Leaders will initially plan a section meeting in Module G, progressing to long-term programme planning issues in Module H. Module G should be completed before Module H is begun.

Module I - What did they say?

In all sections, input from the members is crucial to success. This module explores another important leadership function - how to communicate effectively with young people, and how to listen to them. Once our Young Leaders have acquired these skills, they will be able to make a valuable contribution to the health and wellbeing of the section in which they are working.

Module J - This has now been merged with Module G.

Module K - First Aid Master Class

Module K uses a well tested and established training course, the First Response course, to teach emergency aid to Young Leaders. Alternative options to the First Response course are outlined in the module. It may be appropriate for a Young Leader who intends to become an adult leader to undertake this as they approach 18.

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The Missions...

Mission 1 

Task - run a variety of games: indoor, outdoor or as part of a camp (minimum of three). 

To be included At least two different types of leadership styles (Module B, C) Three different types of games, ie energetic, active, thinking, creative, etc 

Mission 2

Task - plan and run an activity (not a game) as part of either the section programme or a camp programme. 

To be included planning and organisation delivery gathering any equipment or materials needed. 

Mission 3

Task - to take the section's programme ideas to a programme planning meeting. 

To be included Ask the young people in the section for ideas for the programme Attendance and contribution at a meeting (eg programme planning, District or County meeting, leaders' meeting)

Mission 4

Task - responsibility for organising and running part of the section programme. 

To include both Planning and organising Delivery

COMPLETION! yl_service_award

When you complete your YL award you will be presented with your YL Belt Buckle and your YL Service Award recognising the commitment and skills your have learnt and given.



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